Let's Play Resident Evil CODE:Veronica Ep.12 Avoid The 'Noid

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On the twelfth episode of Let's Play Resident Evil CODE:Veronica, we know which items we need to track down, and now we just need to find them. But before we can find our crest or chemicals, we need to return to the turn table and activate it. We're intercepted on the way there by Wesker himself, who shows Chris his new Matrix-esque abilities before getting distracted by Alexia. We obtain the Clement Σ in the lab near the turntable, using the number we picked up last time from the Military Training Facility model. Making a detour to the airport, we re-obtain the three Proofs after repairing the bridge through an oil pressure puzzle. Then, after clearing the poison gas from the basement, we pick up the Clement α and upgrade our Handgun with the parts we first saw as Claire. Finally, with the two Chemicals in hand, all we need is the Eagle Plate. Climbing down a ladder hidden beneath the model, we find it sitting in a pool of water where one of the escaped Albinoids, now fully grown, has taken up residence. All of this leaves us with the Halberd needed to enter Alfred's hangar.

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